He felt that if the game was supposed to simulate the world's largest tank battle, it should have had a bigger map and more counters. Malin found the game unbalanced in favor of the Germans. In Issue 58 of Moves, Bob Malin spent more than one hundred hours playing the game, but in the end was left with mixed feelings. For those who do not mind the complexity and have a large chunk of time to invest in it, the game can be vastly rewarding." He did note that the game set up was arduous, and also that it was a slow game, saying, " Kursk is not a game with lightning penetration and deep thrusts it does reward the careful planner In our game we spent a good two hours on each game turn, probably the norm for even experienced players." He concluded with some ambivalence: " Kursk is not a game to approach lightly it is akin to a monster game even though it has but one map Nor can Kursk be recommended for those that are put off by complexity. In Issue 51 of Moves, Thomas Hudson found the amount of historical research to be "staggering". It somehow lacks that spark that arouses and captures the interest." The German is always looking for the best advantage so each turn is full of planning and pondering." He concluded that, despite the game's many strengths, "I find it a bit dull. The Russians cannot afford many mistakes, and no major ones. But he found that "the game plays slowly. In Issue 36 of Phoenix, Paul Evans liked the "impressive amount of detail and realism", and thought it was "a good simulation of the game". Īfter the demise of SPI, Six Angles acquired the license for this game and published a Japanese language version in 2006 with cover art by Masahiro Yamasaki. It continued to gain in popularity, and by July was #1 on the Top Ten list. The game proved to be a bestseller, entering SPI's Top Ten Bestseller list as soon as it was published in March 1980. Jim Dunnigan led the game development, and Redmond A. The new Kursk project was eventually taken over by Eric Goldberg, who designed a game with a new rules system that covered the entire battle including the Russian counter-offensive in August. Nine years later, SPI decided to revisit the battle in greater detail, and Brent Nosworthy began to design a game based on the rules used in SPI's 1976 game set on the Eastern Front, Panzergruppe Guderian. BoardGameGeek claims it was the first to simulate even part of this battle. In 1971, SPI published Kursk: Operation Zitadelle, a game about combat at Kursk on a single day. The player with the most points at the end of the scenario is the winner. In addition, the German player receives a victory point for every Russian reserve unit that is activated.
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